«… Pero no todos los hombres buscaban el reposo y la paz; algunos habían nacido con espíritu tormentoso y eran los heraldos inquietos de la violencia y de la guerra, pues no conocían otra forma de vida…»
– Robert E. Howard, Nacerá una bruja
La tierra tiembla bajo las botas de la guerra. ¡Llegan los estigios!
Ya está aquí el primer capítulo de Age of War, ¡y trae mejoras de combate y tesoros y emblemas de clan!
Luchar por tu vida en Conan Exiles nunca ha sido tan gratificante. Pon a prueba la fuerza de tu acero contra los enemigos actualizados y refina tus habilidades con los nuevos costes de resistencia, que mejoran la cadencia del combate. También tenemos un nuevo sistema de reparación de objetos y ajustes al aturdimiento. Los detalles completos están en las notas de parche que hay debajo.
Saquea los tesoros de estas tierras y tráelos de vuelta a tu base para exponerlos como trofeos únicos que puedes colocar. Algunos tesoros son más fáciles de transportar que otros. Si logras recuperarlos, tu fiel tesorero los añadirá a tu total. Podrás usar tus riquezas en los siguientes capítulos.
Uníos bajo un mismo símbolo para enfrentaros a los enemigos del exterior. ¡Elige entre varios símbolos y fondos y colócalos en estandartes, escudos, armaduras y más!
La guerra acaba de empezar, así que permanece alerta. Nuestra hoja de ruta de contenido os da un avance de lo que está por llegar pero no lo revela todo, así que sigue esperando noticias.
Age of War ofrece una nueva y emocionante temática después de Age of Sorcery, ¡y tenemos muchas ganas de veros luchar en frenéticas batallas!
¡A partir de ahora y durante un tiempo limitado, podrás probar Conan Exiles gratis en Steam, Xbox y Epic Games Store! ¡Durante este tiempo y un poco más, vamos a aplicar unos descuentos sustanciales al juego base, a la expansión Isle of Siptah y a todos los DLC!
Si tienes amigos a los que les pueda interesar disfrutar con Conan, ¡es hora de que les ayudes a participar!
Ten en cuenta que aunque siempre añadimos notas de parche completas, no las traducimos.
Fixed a “Connection lost” issue that has proven elusive but finally got nailed down
Cleaned up some Console Log spam
Various optimization, crash fixes, and clean-up
Fixed a number of known exploits.
Clan Emblems let you unify your clan under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and display them proudly on banners, shields, armor and more!
New work station: Clan Totems
Totems with cultural themes
Used to combine images and colors to make an emblem to represent your clan
Shows your clans current emblem on the totem
Clan emblems are displayed on clan armor, shields, banners, etc.
Requires permissions in clan to edit emblem
Emblems appear on bespoke assets:
Clan Hoards are a new feature for you to find treasure, bring it home, and display it at your base.
Place any treasure placeables within the coffers radius to contribute to the personal hoard and the clan hoards totals. Treasures can also be placed directly in the chest next to the Treasurer NPC. Interact with the Treasurer NPC to check the hoard values.
Heroic Treasures are special treasures found in the world that have to be carried home. You must make your way back to the base while carrying the treasure, it will not be added to your inventory.
New challenges are implemented:
Apply a Clan Emblem
Build a Coffer
Place 3 Small Treasures
Claim a Heroic Treasure
Contribute to a Coffer value over 1000
Contribute to a Coffer value over 5000
Contribute to a Coffer value over 10000
New Age of War Chapter 1 Battle Pass including new pets, armor, emotes, and more! Rewards are focused on Stygian and Nordheimer lore – including the new Stygian War Tent Set and Nordheimer and Stygian armors.
New functionality: horse caparisons, emblems, weapon emotes
New Age of War Chapter 1 Bazaar items, including new pets, armor, emotes, and more!
New Twitch Drops starting with Midnight Caparison. Follow our social media channels for more info on when these drop campaigns start!
Foundations no longer have an “Outer Face” indicator
Improved feedback on why an object can not be moved
Illusions now properly appear on the Armor Display
Containers picked up through removing their support now drop their inventory into yours, just as if you had picked it up directly
Arena door now fit properly in its frame
Cursed Tree is now more lenient for placement purposes
Truncheons are now displayed correctly on weapon display racks
Rocknose Figurine now has the correct icon and can be placed in the world, and will be available again through Twitch in the near future
Turanian L Stairs have had their names corrected with regards to Left and Right turns
Storage Container: Mining now accepts additional item types
Hanging Garden plants no longer lose their foliage
Recipes for Potion of Natural Learning and the Bestial Memory has been moved off of Midnight Alchemist and are now part of the Firebowl Cauldron knowledge. The Raw Ash ingredient for both these potions has been removed as a requirement for crafting them.
Yellow Lotus Potion no longer resets attributes or knowledge, and instead provides a Stamina buff
Fixed an issue where certain placeables would return the wrong materials when dismantled
Prying Kit now correctly removes effect from Blunted and Balanced Weapon Fittings
Blacksmith Bench no longer modifies Blood-Moon Bow and Bite of the Huntress stats
Faded Purple Dye and Full Purple Dye are now less pink and more purple
Golem crafting stations acquired from the Bazaar now have the same build costs as those found through game play, except that Blood Crystal Golem Workbench requires Blood Crystals
Purple Lotus Orb recipe now correctly requires both Black and Purple Lotus
Charcoal Kiln now has the correct fuel displayed in the crafting formula
Crystalline Visage Armor now has the correct icons
Fragment of Power has been removed from most crafting recipes
Wells now require 50 Tar (down from 300), and 100 Steel Reinforcement (down from 300) for tier 2
NPCs now have a smaller area of attack (hit box) with their first heavy attack with Two-Handed Spear weapons
NPCs can now actually hit with their off-hand daggers
Some NPCs have had their area of attack with daggers reduced as it was too large
See Balance Updates below!
Thralls will no longer have strange textures in certain situations while placing them
Dragons are less twitchy in uneven terrain
Abandoned thralls now correctly disappear over time
Interacting with Wight Horse will now mount it instead of opening its inventory
Greater Komodo Dragon can now apply poison when attacking
Pet Rats now have collision
Fixed an issue where a specific attack for Rocknoses would cause them to never hit your character
A number of NPCs who would always face east have been told to respect the designers’ orders
Greater Hyena pets no longer stop attacking after the second round of aggression
Enemies no longer have a moment of doubt (most visible on resting Kappas) and instead immediately decide to maul you when you hurt them
Rocknoses and other creatures now start in their prepared state (for example already hiding) instead of moving to that state once you spot them
Cats are now lighter
Deformed Bears now show properly when placed
All Battle Pass and Bazaar pets now have proper attributes and leveling gains
Light from Radium Gem Golem Head has been tweaked
Fixed the damage output of Blood Moon Beast boss from The Fractured Citadel
Kurak’s gas is no longer considered a poison, and thus having the Petrified perk doesn’t protect against it
We’ve rebalanced several systems with the intention of making it more dynamic, tactical, and deadly, while also addressing several concerns from the community, such as the usefulness and power level of Legendary weapons.
We’ve recategorized many items. The new classifications are: «Unique», «Epic», and «Legendary». Legendary items are end-game items that cannot be crafted. Epic items are end-game items that can be crafted, such as Khari Steel, Hardened Steel, Venomsteel, Star Metal, etc. Unique items are the best-in-tier; a unique steel dagger is the best steel dagger you might find, but it will not be better than a Legendary or Epic dagger.
Journeys that required crafting Legendary items now instead require crafting Epic items
Animals and monsters are now generally speaking more deadly but have significantly less health, making dodging and blocking more important in combat. Humans (including thralls) have had their health reduced, but still vary in threat level between tribes as before.
Alpha animals (1 skull) are now much closer to the strength of their animal type
Champions (2 skulls) can now be found among the tribes and drop Unique items (see above)
World bosses (3 skulls) have been adjusted similarly to other enemies but the exact adjustments vary – in general expect shorter but deadlier fights
Stamina costs and regeneration adjustments
Stamina cost for weapons have been greatly increased, from numbers ranging 3-9 to numbers ranging 10-40
Stamina cost for jumping has increased to 8, and an extra Stamina cost of 16 for double-jump has been introduced
The stamina regen pause has been decreased from several seconds to 0.1 seconds, thus you will start regenerating stamina a lot sooner than before. Related server default values have been changed, and will be force-set upon patching (server admins beware!):
StaminaRegenerationTime = 1.75 (was 3.75)
StaminaOnConsumeRegenPause = 0.1 (was 1.5)
StaminaOnExhaustionRegenPause = 0.1 (was 2.75)
StaminaLightArmorNoLoadRegenMultiplier = 1.0
StaminaLightArmorLightLoadRegenMultiplier = 1.0
StaminaLightArmorMediumLoadRegenMultiplier = 1.0
StaminaLightArmorHeavyLoadRegenMultiplier = 1.0
StaminaLightArmorOverLoadRegenMultiplier = 1.0
StaminaMediumArmorNoLoadRegenMultiplier = 0.9
StaminaMediumArmorLightLoadRegenMultiplier = 0.9
StaminaMediumArmorMediumLoadRegenMultiplier = 0.9
StaminaMediumArmorHeavyLoadRegenMultiplier = 0.9
StaminaMediumArmorOverLoadRegenMultiplier = 0.9
StaminaHeavyArmorNoLoadRegenMultiplier = 0.85
StaminaHeavyArmorLightLoadRegenMultiplier = 0.85
StaminaHeavyArmorMediumLoadRegenMultiplier = 0.85
StaminaHeavyArmorHeavyLoadRegenMultiplier = 0.85
StaminaHeavyArmorOverLoadRegenMultiplier = 0.85
The gray-out post-processing effect for when you run out of stamina has been removed, as you will no longer be out of stamina for very long.
Heavy attacks will do more damage than before, ranging from 5% to 20% more damage, depending on weapon type
Shields have had their base durability halved
Heavy attacks will always apply special effects such as bleed or sunder, except when sprinting
Short swords now apply Bleed on heavy attacks
Two-Handed Axes now apply Cripple on heavy attacks
Combo multipliers adjustments
First Heavy attack for One-Handed Axes decreased from 1.5 to 1.2
Katana Special attack increased from 0.6 to 1
One-Handed Sword, 4th Heavy attack increased from 1.5 to 2
Kicks, Backflips and the Katana Special attack has had their combo multiplier Stamina cost reduced
Legendary repair kits have been renamed to «Grandmaster Repair Kits»
Armor Patch kits have been renamed to “Armor Repair Kits”
Cost for crafting repair kits have been doubled
Weight for repair kits have been lowered to 0.1
Legendary and Unique items can not be repaired in any way
Max Durability for Unique and Legendary items have been greatly increased
Adding a weapon/armor/tool modification kit no longer reduces max durability
The Max Durability reduction from Prying kits have been reduced from 50% to 30%
Returns from dismantling items has been greatly increased
All repair kits now work on all tiers of weapons and armor (but not Unique and Legendary ones), but lower the max durability of the item by 2.5% to 20% (of original max durability) depending on the tier of the repair kit
Using a Repairing Grindstone will repair all items on your hotkey bar, also reducing max durability on all of them
Enemies can no longer break their stun-lock state
Dead Golem followers no longer yield too many Blood Crystals when harvested
Turanian and Yamatai Epic armors no longer give too much heat and cold resist
The Tower of the Elephant achievement has been tweaked so that it now require a minimum of two people on top of before death by stompers
Heritance will no longer be modified
Target lock improvements and fixes
Added multiple target lock points on large enemies
Target lock will no longer switch to a new target automatically when the current target is killed or lost
Target lock is now broken by enemies using certain actions like burrowing or going invisible
Target lock will no longer snap to another target immediately upon activation due to the controller thumbstick not being centered
Target lock no longer works on dialogue NPCs
DropEquipmentOnDeath server setting now has three options:
Lose nothing on death (0)
Lose everything on death (1; default)
Lose backpack inventory on death (2)
New diving animation! To dive, hit the Crouch key before reaching the apex of a jump.
Added gamepad / controller rebinding support under Settings
Bind Wisp is now a toggle spell
Detect Resources is now a toggle spell
Eighty Shades of Pink now also teaches the «Seduce» emote
Chicken Dance now counts towards the challenges for dancing
Pet and Thrall conversion time has been significantly reduced
Entering and leaving a dungeon no longer makes grass refuse to make way for your constructions
Added a minimum of light around a character even when not carrying a light source. This still needs some tweaking for different environments.
Gold and silver bars now have greater stack sizes
Starving characters will no longer die while offline
Token of friendship should now only give 1 Thunn Ha Ally
Charcoal now has an icon and the correct description
Forlorn weapons now correctly display under the weapons categories
Equipping only Aesir Raider leggings no longer part of the legs invisible
Several fixes for the Journey system
Auto Switch Next Journey setting will now always pick a new Journey, even if there is not a default progression from the one just completed
Dregs now correctly unlocks the Dungeon Delver Journey
Leyshrines now correctly unlocks the Surge Defender Journey
Assigning a thrall to any crafting station now correctly completes the Thrall Taker Journey step
The step to find the Sorcerer’s Grotto now triggers reliably once you have gone further into the grotto itself
Placing a foal into a stable will now complete the relevant step correctly
Several steps that would auto-complete no longer do so
Steps that require interaction with specific workbenches now also accept the improved version of those workbenches
Steps that unlock on specific Feats now unlock also for characters that had those Feats from before
The step to level a thrall/pet now correctly triggers also on going from level 0 to level 1
Harvesting Plant Fiber from Berry bushes will now also trigger the steps for collecting plant fibers
Artificer Journey now correctly unlocks from Fine Metal Crafts
Journey step to Wear a piece of Epic Armor no completes only with Epic Armor
Balanced Iron Poniards Knowledge are now hidden until the correct Journey is resolved
Several Journey step descriptions pointing to the wrong location or workstation have been corrected
Journey step “Summon Protection of Gods” description corrected
Corrected the icon displayed for several Journey steps
Tanner Journey no longer has “Learn Tanner” as a step, since it has it as a requirement for unlocking the Journey
Interacting with a built trebuchet will now also trigger the Journey step to Complete Building a Trebuchet
Corrected typos in some Journey step descriptions
Journey system now properly updates Journeys added or removed by mods
The “Learn a Delved Schematic” step in the Delver Journey can now be passed by using any scroll from the Voidforge, even if you have that knowledge from before. In addition, if you have all the Knowledges from the Voidforge it will automatically resolve.
The “Upgrade an Altar to the final level” step in the High Priest Journey will no longer give credit for crafting a Retreat of Jhebbal Sag, and instead correctly require the tier 3 Grove of Jhebbal Sag to be built.
Foliage now display properly on Isle of Siptah on PlayStation
Removed the collision from the small flags on top of the Stygian invader ships on the Isle of Siptah
Fixed a number of inverted normals on planks at the Black Hand Galleon in the Exiled Lands
Repopulated a camp in the Exiled Lands near the river
Exiting Midnight Grove no longer runs risk of underwater teleportation
It no longer rains or snows in Lockstone cave
ANIMATION AND CINEMATIC FIXES
Female NPCs will no longer use male animations in certain situations in Solo/Co-op games
Characters will now always face the correct direction when sitting down in chairs, and not get stuck in them anymore
Bows too now have an idle animation
Bigfoot’s throwing animation and projectile launch now match up
Large creatures now stutter less when climbing slopes
Knockback animations from shield blocks are now smoother
Our valiant #spellchekker team has gone to war against the armies of Typus Maximus and came victorious. Ish.
Our prestigious international #spellchekker team has saved the day once again by fixing a number of los typos in the localized versions of the game.
Activating the inventory shortcut while on another interface screen now only closes that screen, and no longer switches to the inventory.
Respawn interface will now take a small moment to appear, to allow a moment of dread and/or laughter before being asked to do it all again. The death camera has also been tweaked to improve the experience.
Pristine Khari Daggers now both show up on their icon
Claim Challenge Reward has its own controller button also on the Japanese PlayStation version, and no longer shares X with “Back”
All elephants now have visible health bars
Dying by passing through the Cursed Wall will no longer in certain cases open several unrelated interface windows
Inventory grid no longer displays on top of the Info and Split buttons on Xbox
Stables and Animal Pens Rename button can now be navigated to with controller
Character Copy window can now be closed with Esc on keyboard or Back on controller
Avatar controls now show and work correctly also when doing the summoning from inventory
Dryer now visually shows dried meat in it
Show Journey Steps setting now correctly applies in all situations
A new icon for Skeleton Key has been made to distinguish it better from other keys in the game
Zeal being stolen is now messaged only when Zeal is actually being stolen
Loot and interaction windows now work properly in the start area of Well of Skelos
Added text to the (at first) empty Sorcery Knowledge tab.
Long localized Journey descriptions now have reduced text size to fit in the description box
Battle Pass reward display will no longer show two characters under certain conditions
Corrected descriptions for several floor and wall paints
Added missing translations to some items and buttons
Acid now makes sound when hitting shields
Corrected some sound issues in the Settings menu
Certain doors in Isle of Siptah Vaults will no longer play looping sounds
Cats shake quieter now
Interacting with the Armor Display now plays the correct sound