Update 34 – New pet system, dungeon, religion and much more

By natascha | October 9, 2018

The latest free update to Conan Exiles lets you explore the atmospheric but dangerous Midnight Grove dungeon. You can attempt to prove yourself worthy to learn the Jhebbal Sag religion or start taming your very own pets. On the other hand, maybe striking fear in your opponent’s heart with the new off-hand combos and specialist…

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Weekly Community Newsletter: Meet a Dev

By jens | October 3, 2018

Good morning, you beautiful perfumed Internet ducklings and welcome back to the Conan Exiles community newsletter. We hope you all had an amazing weekend and was able to relax and forget about your troubles for a while. Given recent events we wouldn’t blame you! Last Friday was our regularly scheduled stream day. Lead designer Oscar and community…

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Weekly Community Newsletter: Let’s Talk About Animation

By jens | September 26, 2018

Good day you fiery glowing pixie sticks! Welcome to this week’s community newsletter. We’re still working on finishing up the Pets Update, specifically we’re working on fixing bugs, tweaking mechanics and sorting out the last couple of things we need to take care of before we feel comfortable with rolling it out to live. The…

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Weekly Community Newsletter: The Midnight Grove and Jhebbal Sag

By jens | September 19, 2018

Greetings and salutations, you bodacious breaths of fresh air and welcome back to the Conan Exiles community newsletter. This week’s recap includes some news and some other things that I don’t know yet. Friday was stream day and this time we tried, with varying levels of success, to do a blind run through the Midnight Grove, a…

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Weekly Community Newsletter: Check Out This Cool New Map

By jens | September 12, 2018

Hello, you eternally smooth-skinned angel feathers. Welcome back to the community newsletter, where this week we have some news from the Testlive trenches, an updated map and some combat gifs. Are you sitting comfortably? Then we’ll begin! First off, we wanted to take a quick moment to talk about our patch schedule. Obviously, we would like to roll out fixes…

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Weekly Community Newsletter: Quality of Life

By jens | September 6, 2018

Greetings and salutations, you beautiful pieces of bunny fluff, and welcome back to the community newsletter! This week, our primary focus has been making further developments and tweaks to the pet system, based on your Testlive feedback. You can find the full patch notes for that update here. We’ve expanded on thrall feeding to include thrall food preferences. If you match a thrall’s…

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Weekly Community Newsletter: The Work Continues

By jens | August 29, 2018

Hello, my effervescent little hush puppies, and welcome back to the Conan Exiles community newsletter. We hope you’ve had a great week so far! It’s been an exciting week for the Funcom Oslo office. We launched Conan Exiles in on PS4 in Japan on August 23rd and so far, the game has been doing pretty well over there. We can officially say that…

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Here’s What we’re Doing in Testlive

By jens | August 24, 2018

We want to thank everyone for their feedback from our recent TestLive testing and we’d like to chime in with a few thoughts on what’s going to happen with the Pets and Feeding systems moving forwards. This is going to be pretty candid, but here we go! We are deploying a new TestLive version today that includes, among many others,…

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Weekly Community Newsletter: Testlive Updates

By jens | August 22, 2018

Welcome back, true believers! We hope you’ve all had a lovely weekend and are living your best life possible. This past week was busy for us over here, with plenty of patches and updates across all platforms. We rolled out a quick hotfix for both PC and Xbox, to take care of some high priority issues after their latest…

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Weekly Community Newsletter: More Pet News

By jens | August 15, 2018

Salutations fellow travelers and welcome back to the community newsletter! This past week we’ve been working hard on finishing up the first Pet build, which we plan to release on the Testlive Steam branch before the weekend. We also released a patch with some high priority fixes for the PC version last Thursday and we will continue to hotfix and update the…

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