We want to thank everyone for their feedback from our recent TestLive testing and we’d like to chime in with a few thoughts on what’s going to happen with the Pets and Feeding systems moving forwards. This is going to be pretty candid, but here we go!
We are deploying a new TestLive version today that includes, among many others, the following fixes:
The current numbers are very crude, early, numbers that in retrospect shouldn’t have made it to TestLive. We apologize for even putting them in front of you in their current state. More so, the system itself also needs tweaks that we should have implemented internally before considering it ready for public consumption.
TestLive is a testing bed, in some cases more than others, and it will naturally end up with early and badly tuned data at some points. Internally we have to focus on the mechanics and try to predict the dynamics of the game, but ultimately certain features need a larger magnitude of testing and for that, we need your help. This means dealing with broken game states when playing in TestLive, at least temporarily.
That being said, we want to make it very clear that your frustration about the system as it is in TestLive right now is justified and understandable. We are working as fast as we can to bring TestLive to a point where we can all focus on providing and obtaining constructive and actionable feedback about the new content.
To get a little deeper, it is not the design intention to add extra grinding mechanisms to the game. The game already has enough grinding/time submission mechanisms. We do not consider it necessary to increase the amount of time you have to spend gathering.
What we’d like to add is more nuance to certain systems, a minimum level of flavor and immersion and to address certain technical needs regarding the number of companions a server can feasibly handle. When looking at pets and thralls specifically we’d like to give you rewarding options tied to their large cultural variety and the extensive cooking system. Keyword there being options.
We are rolling out several changes to TestLive to create a better representation of what we’d like to call our Iteration 0 of the system as we envisioned it.
The following is a more detailed list of the updates that will roll out and those that we are still working on.
The fish trap changes are another mechanic that has raised concerns of grind vs necessity. We are rolling out the following updates:
There is a number of known bugs that we are aware of and are already working on:
Work continues in the systems themselves. These are changes that are in the pipe but won’t be in the very next TestLive patch. They will come to TestLive soon(tm):
These are just some of the new upcoming tweaks and features, but it’s by no means a comprehensive or closed list. We urge you to please try the changes with fresh eyes and come back to us with your feedback.