Weekly Community Newsletter – Back from San Francisco
Good afternoon lovely spring droplets! The Funcom marketing and management teams are back from GDC in San Francisco! We’ve had a fantastic week at the event, demoing Conan Exiles and Mutant Year Zero: Road to Eden on the show floor, and meeting lots of amazing people at the same time. It was also great to…
Read MoreWeekly Community Newsletter – Stats and figures
Hey everyone! It’s mid-March already (time sure does fly) and we’ve been preparing for a trip to San Francisco and the Game Developer’s Conference. Two people from Funcom will be on the show floor presenting Conan Exiles and Mutant Year Zero: The Road to Eden*, which was announced at the end of February. Community Manager…
Read MoreWeekly Community Newsletter – Lousy Smarch Weather
Welcome to March and the next Conan Exiles community newsletter. It’s been very cold here in Norway for the past few weeks, but we’re finally over that February hump. It’s getting (slightly) warmer and we’re keeping our eyes locked on spring and the launch of Conan Exiles on May 8th. We have about three more…
Read MoreWeekly Community Newsletter – February Marches On
Good morning, cheeky balloon animals! We hope everyone’s been enjoying the new combat system, which we rolled out on PC Testlive last week. The feedback we have gotten so far has been incredibly helpful with helping us find issues to fix and things to tweak. Please keep the feedback and comments coming. New builds will…
Read MoreWeekly Community Newsletter – Launch and Beyond
Good evening little dogs of the intertube. We’re back with another community newsletter, recapping the last week of development on Conan Exiles. On Friday we released a blog post with a list of what you can expect from Conan Exiles at launch. We’ve been following the community’s reactions and while we might not be able to respond to everything we are reading…
Read MoreConan Exiles – Launch and Beyond
Dear Exiles, As we’re getting closer and closer to launch we’re stocking up on the midnight oil and we’re burning it with reckless abandon. These are busy times, hectic times, but also very exciting times. The studio is buzzing with activity and we’re working hard to make sure the game is ready for the grand…
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