COMMUNITY SPOTLIGHT 3

By jens | May 14, 2017

Welcome back to the Conan Exiles community spotlight! If you’re new around here this is the place where we highlight some of the cool things that have been happening in the Conan Exiles community. Everything from screenshots to artwork, videos, streamers and awesome mods will be at home here, so feel free to send in…

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Update 26 – All new traps and placeables!

By the dev team | May 11, 2017

In Conan Exiles you can already make a host of items to decorate your house, camp, castle or even city, and there are also many excellent mods which add more such placeables to the list. But now you can get your hands on even more, as Update 26 introduces almost fifty new placeables, two traps…

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Community Spotlight 2

By nicole | May 7, 2017

Welcome to the Conan Exiles community spotlight! This is the place where we highlight some of the cool things that have been happening in the Conan Exiles community. Everything from screenshots to artwork, videos, streamers and awesome mods will be at home here, so feel free to send in suggestions to what we could feature…

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Easter survey results and the road ahead

By the dev team | May 5, 2017

Dear Exiles, Since we released Conan Exiles a couple of months ago, we’ve been scrambling to improve the game and move it in the right direction. We’ve patched over 30 times since our Early Access launch, fixing exploits, bugs and adding new systems and content. Let’s be clear though, not all the patches have moved…

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Community spotlight 1

By jens | April 30, 2017

Welcome to the Conan Exiles community spotlight! This is the place where we highlight some of the cool things that have been happening in the Conan Exiles community. Everything from screenshots to artwork, videos, streamers and awesome mods will be at home here, so feel free to send in suggestions to what we could feature…

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How we tackled texturing for a large open world in Conan Exiles in a very short amount of time

By the dev team | April 27, 2017

In this blog post we are doing something a bit different. Our tech team will offer some insights into how we tackled texturing issues alongside Graphine in order to make sure we managed to run the game on a wider array of graphics hardware while still maintaining visual quality. While this is primarily a post…

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Dev Blog #14: Updates so far in Conan Exiles

By the dev team | April 10, 2017

It has been an exciting ride so far, since we started Conan Exiles Early Access just two months ago! It is great to see how many people have played and enjoyed our game. We would like to thank everyone in the community for joining us and helping us discover bugs and exploits and suggesting improvements…

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Update 24: Explore the all new dungeon – The Dregs!

By the dev team | April 6, 2017

The Exiled Lands are filled with dark caves and mysterious ruins, but now you get a brand-new dungeon to challenge your adventuring urges! A massive and ancient aqueduct leads water from the mountains down to the Unnamed city. A vast sewer system was built to carry the city’s refuge and waste into the southern river…

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Join the Exploit Hunters!

By the dev team | March 30, 2017

Throughout Early Access we would like to reward our community for bringing big exploits to our attention. One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible. By working together we can more easily…

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Update 23: Dominate with the Trebuchet!

By the dev team | March 30, 2017

Last week we added the dye system to Conan Exiles, letting you color of your clothes and armor to create your own look, and soon you can explore an all new and brutal dungeon in the sewers beneath the Unnamed city. But this week we are introducing the powerful trebuchet siege weapon so you can…

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